Apr 17, 2006, 02:27 AM // 02:27 | #1 |
Frost Gate Guardian
Join Date: Jun 2005
Guild: Whats Going On [sup]
Profession: W/
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Warrior absorbtion fixed in Factions?
As far as i know right now, one rune of absorbtion placed in any piece of armor holds its damage reduction effect over all pieces of armor regardless of where you are hit. This same idea applies for any armor that has a built in damage reduction effect. For example, the -2 dmg reduction on a pair of ascalon boots will work no matter which piece of armor is hit, hence there is really no reason to wear more than one piece of ascalon armor at once.
I was just wondering if anyone has heard if anet is going to fix this in factions so that the absorbtion effects will will be affected by hit location. It seems to me that at the moment the way absorbtion is working is not really how it should be, and since it looks like anet is going to balance out alot of the warrior armors (platemail armor stats -> dreadnoughts armor stats), do you think that they will do the same for dmg reduction armor? Just wanted to know if anyone heard anything since i was thinking about crafting some of the old armors before factions comes out, and am not sure about how these changes will affect the armor when factions is released. |
Apr 17, 2006, 02:45 AM // 02:45 | #2 |
Lion's Arch Merchant
Join Date: Feb 2006
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I'm not sure they're going to bother fixing it any time soon. They (thank god) adopted the FoW-style armour crafters for GW:Factions. The appearance of your armour no longer has any bearing on how it performs.
Hopefully GW:Prophecies armour is going to get the same makeover otherwise it would be rather unfair. |
Apr 17, 2006, 03:00 AM // 03:00 | #3 |
Krytan Explorer
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
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If they fix absorption on Knight's/Ascalon armor, they should also fix the "+15AL while casting" mods on the mesmer armors.
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Apr 17, 2006, 03:03 AM // 03:03 | #4 | |
Krytan Explorer
Join Date: Feb 2006
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Apr 17, 2006, 03:06 AM // 03:06 | #5 |
Frost Gate Guardian
Join Date: Jan 2006
Location: America
Guild: Fugitives of Kurzick (Fok)
Profession: W/
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the universal absorption deal is know by pretty much everyone. Its been adopted as a part of the game just like anything else. Fixing the absorption bonus on knights armor would start a riot with fow armor wearers seeing how it is expensive to make that armor just right especially if you convert your rp char for pvp purposes. I hope they just leave it as is and create some kind of bonus for wearing the full set. Dont know whats wrong with the 15 al while casting deal someone care to enlighten me on that?
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Apr 17, 2006, 03:11 AM // 03:11 | #6 |
Krytan Explorer
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
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The +15Al while casting bonus is also global like armor absorption. That is, you only need to wear one piece (usually gloves or boots) of Courtly/Noble/Performer's/Virtuoso's armor to get a global +15 AL while casting.
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Apr 17, 2006, 04:03 AM // 04:03 | #7 |
Frost Gate Guardian
Join Date: Jun 2005
Guild: Whats Going On [sup]
Profession: W/
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does anyone know if the +15 armor while attacking has the same properties as the casting armor?
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Apr 17, 2006, 04:20 AM // 04:20 | #8 | |
Perfectly Elocuted
Join Date: Sep 2005
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Apr 17, 2006, 04:28 AM // 04:28 | #9 |
Site Contributor
Join Date: Jul 2005
Guild: [out]
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Superior Absorption Runes are susposed to be global.
Knights boots, well they have just become a staple of gameplay. |
Apr 17, 2006, 04:32 AM // 04:32 | #10 |
Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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Agreed, when everyone expliots something, it simply fails to become an expliot anymore but becomes a part of the game. Food for thought.
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Apr 17, 2006, 04:45 AM // 04:45 | #11 |
Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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So...we have to wear 5 absorption runes in your theoretical fix?
Even if you just mean fixing knights/ascalon (Which isnt absorption) that just means that instead of using 1 piece...people will use none. Its not worth it if it isnt global. |
Apr 17, 2006, 04:54 AM // 04:54 | #12 |
Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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I think it's fine just the way it is. There isn't an imbalance being caused. It's supposed to be global.
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Apr 17, 2006, 06:40 AM // 06:40 | #13 |
Frost Gate Guardian
Join Date: Jun 2005
Guild: Whats Going On [sup]
Profession: W/
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i don't think its imbalanced or anything, but the whole ascalon/knights armor thing seems kinda screwy. I mean there is absolutely no point in wearing the complete set, which seems like kinda a waste.
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Apr 17, 2006, 06:52 AM // 06:52 | #14 |
Hall Hero
Join Date: Aug 2005
Profession: E/
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I agree it isn't logical, but I don't think it is a bug. I think it is supposed to be like that. And if it isn't, fixing it now would cause too much of an uproar.
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Apr 17, 2006, 07:09 AM // 07:09 | #15 | |
Jungle Guide
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
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Quote:
B: The dmg absorb is fairly well known, but some players prefer to go for all ascalon/knight because they like the appearance and they feel for PvE it's not a huge deal. C: Set bonus may cause an imbalance or simply piss off people with others armors etc. There is nothing wrong with knights/ascalon armor as it stands right now. It's only less effective as a full set. Knights/Ascalon armor is perhaps the most used and much desired armor amongst warriors. Platemail, Gladiator warriors all alike have a piece of ascalon or knight. Although the full set stinks it's fine the way it is, some people like knight boots, some like ascalon. Some like ascalon helms, others prefer ascalon gauntlets. I dont think they should tweak or touch Ascalon/Knight armor. The set stinks, but the individual pieces are fine for the job and are used by virtually every warrior so the armor itself has a use. |
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Apr 17, 2006, 07:15 AM // 07:15 | #16 |
Krytan Explorer
Join Date: May 2005
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It's not intended and it's a known bug, but it's not something they consider a priority to fix either.
It is something that should eventually be dealt with though. It makes using the entire set.. subpar, and it also makes not using one piece (boots or gloves) subpar as well. While that's fine in a balance/gameplay sense because everyone can do that.. it isn't good for variety, and it's very bad in an aethetic sense. Do you really want to buy a full set of armor, and have one odd looking piece? Or not want to buy an entire set because of it's clearly inferior stats? This won't be an issue in factions because of the stats not being tied to the appearances, so you won't have an odd looking knight piece sticking out.. but unless they plan to change Prophecies armor to unlink stats and appearances.. it will remain an aesthetic issue. I would prefer having the damage reduction stack and having it tweaked per piece the way other items are... IE.. the chest would give more reduction, and gloves/boots would give the least. The AL would probably have to be tweaked too, but at least it would add some options.. instead of the current no brainer armor setup warriors have now. |
Apr 17, 2006, 01:04 PM // 13:04 | #17 | |
Jungle Guide
Join Date: May 2005
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Quote:
Will be fixed. Not anytime soon. |
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Apr 17, 2006, 01:14 PM // 13:14 | #18 |
Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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I do not think there is anything to fix.
The rune is an "add on", and you use it to add that feature to the armor. Now for Knights or Ascalon armor, that is the feature of that different armor pieces. |
Apr 17, 2006, 01:21 PM // 13:21 | #19 |
Forge Runner
Join Date: Apr 2005
Location: Land of the Z Chest \o/
Guild: [NOT]-Nomads of Turmoil.
Profession: W/
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edited. some posters went off-topic and I replied in accordance...nvm.
just for clarity: OP does know about the runes = global. OP is just mentioning only about the "need to correct", how "reduce attack" armors worked atm. (btw. this topic has been mentioned/discussed before. -we just have to wait til ANet gives more official word on it.) /g'day. Last edited by Starsky-sama; Apr 17, 2006 at 01:38 PM // 13:38.. |
Jul 16, 2006, 01:59 PM // 13:59 | #20 |
Lion's Arch Merchant
Join Date: Jan 2006
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I resurrect this thread just to be fair and admit i was wrong and put all the facts infront of us.It seems the GWO members stated before about this Ascalon/Knight armor effect, and there was respond from gaile about this.
Check gaile respond to this issue and what she said about checking timeline of fixing this bug and trying to report to us !!! It seems nobody bothered himself to quote Gaile's respond for this issue..may be coz it accusing her again and Anet of lack of communication. I was and i'll be always defending Anet actions but more lack of communication between you and your devoted fans give less credibility of your actions. To be honest this update doesn't effect my warrior coz i have platemail armor but i was defending those casual players of what they will have to suffer again due to change of their armors.. /end rant fot this update Last edited by zakaria; Jul 16, 2006 at 02:43 PM // 14:43.. |
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